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Comments by jasonbounty: 51. All comments

  1. I do not think shard beats raw fight items that easily. If you already have follow-up, sure, but in a lot of games the hero needs actual damage or tankiness after the first jump. Roll Up helps him survive, it does not win the fight by itself.

  2. That’s exactly why he keeps coming back. If he was only a pub gimmick, the bans would not be that high.

  3. Weird in a good way, maybe. If he gets to sit on a choke and make every step expensive, pubs hate that way more than a normal nuker. I don’t think the answer is just nerfing numbers, because the annoying part is the map pressure.

  4. Classic pub hero behavior. You nerf the comfy part and suddenly every guy on the team thinks he is a timing genius anyway, then the lane gets messy and nobody remembers who started it. The numbers stay fine because people keep clicking the same buttons)))

  5. Honestly the nerf is tiny, Kez still feels way more annoying than the numbers suggest. The real issue is how fast he turns one short opening into a whole lost fight.

  6. Hot take, the Shard is the real annoying part, not the heals. Once he gets to fly in and pulse the whole team, the fight gets messy fast.