Latest comments

  1. Ну так, якщо суперник сам віддає темп, то й трент раптом виглядає героєм століття)))

  2. Мне кажется, Виверна все равно сильнее смотрится в про-играх, чем в пабе.

  3. That’s the part I disagree with, though. If the enemy can’t force him out, the faster build can snowball map control before they get their burst online.

  4. Не всегда, против мобильных тоже норм

  5. I would still lean tanky. If you go too greedy on tempo, he stops being scary and just dies before the aura does anything.

  6. Kez как будто собирает не предметы, а режимы работы 🙂

  7. Aether Lens на нем все еще выглядит самым честным слотом. Дальше уже можно добирать, что нужно под игру, а не страдать ради лишнего жира.

  8. I mean, if you need to ask, the fight is already weird. Husk is one of those heroes where the draft decides the item order more than the build does.

  9. That 0 mana thing is still wild to me. The hero basically turns HP into every spell cast, which makes the whole lane feel like a gamble from level 1. I get why they keep nudging the numbers instead of changing the kit, though. It’s such a simple design that any big rework would probably break him one way or another.

  10. Не зовсім, проти мобільних він теж не безпорадний

  11. I think the hero is too drafty to have one clean answer. In my games, when I went greedy, I had damage but no way to actually stay on top of people, and when I went too tanky I just looked busy without killing anyone. The whole thing seems to depend on whether your team already has catch and burst, otherwise you spend half the fight swapping styles and getting poked out.

  12. Мне кажется, Bane лучше всего смотрится именно против жадных керри. Если соперник не умеет быстро входить в драку, он его просто выключает.

  13. Хто вже пробував її після цього патча, реально стало гірше чи це більше відчуття з патчноутів? Мені по опису здається, що в нормальній команді вона й далі має робити бруд. Але цікаво саме по пабах, бо там кнопки часто летять в нікуди.

  14. Anyone here actually tried the newer Necro build in real games? I’m wondering if the whole point is still just surviving long enough for aura damage to matter, or if you can play him more tempo now with shard and travels. In stacks he always looks annoying, but solo pub Necro can feel like he needs the whole team to make him real.

  15. For people actually spamming Kez, what matters more right now, early stats or just rushing the tempo items? I keep seeing different openings and it feels like one bad lane turns the hero into dust.

  16. in my games bkb feels non negotiable, supports just explode if he gets on top