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Comments by jungle38: 26. All comments

  1. I think the night-to-day bit matters more than the stun nerf. Good teams already had the timing, bad teams just get a prettier button now.

  2. The Void shard change is huge for lane trades. Hitting everything around the target makes it way easier to punish tight supports, and that fits the hero better than the old single-target feel. It also explains why he looks less random now, since his fights are not only about one clean catch anymore.

  3. Not if your team lacks damage. Then the charge just delays the same problem.

  4. The mana and base stat buffs are the real part for me. Makes lane less awkward, which is usually where Disruptor either comes online or just falls behind.

  5. depends more on matchup than patch, honestly. If you ask it like that, the real answer is usually just whatever keeps you alive.

  6. Had a game where LD took one tower and the whole map just opened up. If you let the bear hit buildings for free, it feels like the game is already slipping.

  7. not really, he just looks better when fights are cleaner

  8. fair, but that is true for a lot of offlaners. Mars just needs one good setup more than most, and the arena still forces the issue.

  9. Fair, if he is behind he looks a lot clunkier now. I just think people are overreacting to a small numbers hit because the basic plan is still the same, run in, soak spells, let the team play off it. We will see if pubs punish that harder now.

  10. I do not buy that. Centaur is still one of the easiest ways to force a fight when lanes go even, and the pub winrate is not dead either. The hero does not need perfect coordination to be useful, just a team that can hit what he starts.