BLAST SLAM VIII: 1win, LGD Gaming and Team Liquid closed out Day 2:1

BLAST SLAM VIII: 1win, LGD Gaming and Team Liquid closed out Day 2:1

At BLAST SLAM VIII, the day didn’t end with a neat one-match finish: all three series ended 2:1, and in almost every one the teams had to claw back from behind or break the opponent’s momentum on the fly. 1win, LGD Gaming, and Team Liquid all took their Bo3s, but the games themselves looked very different — in some, discipline decided it; in others, an explosive draft; and in others, just one very awkward lane for the opponent on the map. And, in my opinion, this is exactly the kind of case where a clean scoreline hides far more than it reveals.

1win outlasted Natus Vincere after a rough opening map

The series for 1win began with a loss, but after that they steadied themselves and closed out the next two matches. For a Bo3, that’s classic stuff, of course, but the more important part is this: as the series went on, they found answers both to quick skirmishing and to a slower, denser map. I think that’s exactly the kind of series that shows who can avoid falling apart after the first setback.

  • Game 1 — Natus Vincere win in 44:19, kill score 35:30.
  • 1win picks: Nature’s Prophet, Techies, Centaur Warrunner, Windranger, Earthshaker.
  • Natus Vincere picks: Dark Willow, Timbersaw, Bane, Lifestealer, Pangolier.
  • Best for 1win: Ari on Windranger — 10/3/16; bzm on Earthshaker — 5/6/14.
  • Best for Natus Vincere: gotthejuice on Lifestealer — 11/1/11; pma on Timbersaw — 10/3/13.

On paper, the first map looks fairly even, but in execution Natus Vincere had the cleaner setup: Lifestealer and Timbersaw formed two very sturdy cores that were hard for 1win’s lineup to break through. 1win, on the other hand, had good map pressure, but without any real finishing edge. In my view, this is the kind of game where the draft idea is there, but it just never gets converted into a comfortable endgame.

  • Game 2 — 1win win in 49:57, kill score 45:36 in favor of Natus Vincere.
  • Natus Vincere picks: Doom, Hoodwink, Bane, Lifestealer, Undying.
  • 1win picks: Nature’s Prophet, Dark Willow, Ringmaster, Earth Spirit, Outworld Destroyer.
  • Best for Natus Vincere: Niku on Undying — 9/3/18; daze on Hoodwink — 10/6/21.
  • Best for 1win: Whitemon on Ringmaster — 9/9/19; 33 on Earth Spirit — 6/9/21.

Here we get the kind of Dota magic everyone loves: Natus Vincere led in kills, but 1win won the series. That means the key wasn’t the fights themselves, but how the teams turned chaos into real control over the map and towers. 1win’s draft looked more flexible, and that flexibility seems to have mattered more in the long game than the prettier kill stats. That happens in Dota 2 all the time: you can fight more often and still lose everything that actually matters.

  • Game 3 — 1win win in 48:50, kill score 33:16.
  • 1win picks: Dark Willow, Nature’s Prophet, Dazzle, Ember Spirit, Tidehunter.
  • Natus Vincere picks: Hoodwink, Centaur Warrunner, Winter Wyvern, Pangolier, Terrorblade.
  • Best for 1win: bzm on Ember Spirit — 14/2/13; Pure on Nature’s Prophet — 10/3/15.
  • Best for Natus Vincere: Niku on Pangolier — 4/5/7; daze on Hoodwink — 3/7/6.

The third game looked like 1win at their best: 33:16 in kills is not just a win, it’s clear tempo control. Nature’s Prophet and Ember Spirit gave them a lot of movement, and Tidehunter added the front-line confidence that’s hard to ignore. For me, that’s the main takeaway from the series: 1win didn’t just recover, they actually adjusted after the bad start and stopped handing the initiative over to their opponents.

LGD Gaming and Xtreme Gaming traded blows, but the series went to LGD Gaming

The second series of the day was the most tense in terms of structure: one team takes a map with a huge lead, then gets the same kind of brutal response, and the deciding game goes back in LGD Gaming’s favor. It felt like the kind of match where both sides realized early that their prepared openings worked, and from there it all came down to who could better hit their comfort pace.

  • Game 1 — LGD Gaming win in 40:41, kill score 40:13.
  • LGD Gaming picks: Necrophos, Pangolier, Rubick, Lone Druid, Winter Wyvern.
  • Xtreme Gaming picks: Lina, Bane, Ember Spirit, Windranger, Timbersaw.
  • Best for LGD Gaming: Wits on Lone Druid — 12/1/15; SumaiL- on Pangolier — 10/2/18.
  • Best for Xtreme Gaming: MooN on Ember Spirit — 5/7/6; BoBoKa on Bane — 3/8/7.

The first map was almost a textbook example of how one good structure can crush the opponent’s tempo. 40:13 isn’t just a map win — it’s full domination, with LGD Gaming taking space very early and never letting go. What really stands out to me is Lone Druid with that GPM from Wits: when a carry gets going that fast, the other side is often left just watching the map shrink.

  • Game 2 — Xtreme Gaming win in 33:12, kill score 32:9.
  • Xtreme Gaming picks: Dark Seer, Enchantress, Monkey King, Nyx Assassin, Keeper of the Light.
  • LGD Gaming picks: Necrophos, Hoodwink, Tiny, Pangolier, Dazzle.
  • Best for Xtreme Gaming: zeal on Dark Seer — 10/1/11; Ame on Monkey King — 14/0/6.
  • Best for LGD Gaming: Wits on Tiny — 2/1/3; SumaiL- on Pangolier — 0/3/4.

Xtreme Gaming’s answer was just as loud, only in the other direction. 32:9 in 33 minutes is almost a mirror of the first game, and it shows very clearly that this series had a real exchange of ideas, not just “one team made mistakes.” For LGD Gaming, that’s probably a worrying wake-up call: when your own tempo logic gets broken that quickly, it gives you reason to question how stable your map plan really was. And Ame at 14/0/6 is, of course, the kind of stat line that doesn’t need extra explanation.

  • Game 3 — LGD Gaming win in 44:18, kill score 36:19.
  • LGD Gaming picks: Dark Willow, Axe, Mirana, Storm Spirit, Templar Assassin.
  • Xtreme Gaming picks: Nature’s Prophet, Timbersaw, Rubick, Jakiro, Death Prophet.
  • Best for LGD Gaming: SumaiL- on Storm Spirit — 5/1/24; Wits on Templar Assassin — 10/1/9.
  • Best for Xtreme Gaming: XinQ on Rubick — 2/6/14; MooN on Death Prophet — 2/4/8.

The decider looked more like a controlled LGD Gaming win than a random carry-over from momentum. Storm Spirit with 24 assists and Templar Assassin with very clean numbers is a strong sign that the team didn’t just win fights, but also tied them to movement across the map. To me, that matters more than any flashy stat from the first two games: when a series reaches game three, the team that usually wins is not the one that started louder, but the one that adapted faster.

Team Liquid survived a rollercoaster against Yakult Brothers

The final series of the day also went the full three games, and Team Liquid had to weather a strong start, then a painful collapse in game two, before rebuilding the finish from scratch. This felt like the most human series of the day: one side gets off to a strong start, the other fires back hard, and then the decider comes down to pure execution again.

  • Game 1 — Team Liquid win in 36:08, kill score 28:9.
  • Team Liquid picks: Largo, Dragon Knight, Nature’s Prophet, Windranger, Batrider.
  • Yakult Brothers picks: Hoodwink, Doom, Winter Wyvern, Storm Spirit, Clinkz.
  • Best for Team Liquid: m1CKe on Nature’s Prophet — 8/0/10; Wisper on Batrider — 9/3/15.
  • Best for Yakult Brothers: Emo on Storm Spirit — 3/2/4; Beyond on Doom — 2/3/4.

Game one was extremely confident for Team Liquid: 28:9 and almost total freedom for Nature’s Prophet with that GPM from m1CKe. It seems their draft immediately created pressure on multiple lanes and didn’t let Yakult Brothers settle into any kind of response. Games like that are usually what make it feel like the series could end quickly, but Dota 2, as always, loves to remind us that this feeling is often misleading.

  • Game 2 — Yakult Brothers win in 31:07, kill score 30:12.
  • Yakult Brothers picks: Ember Spirit, Hoodwink, Brewmaster, Ringmaster, Sven.
  • Team Liquid picks: Earth Spirit, Chaos Knight, Techies, Kez, Dark Seer.
  • Best for Yakult Brothers: Emo on Ember Spirit — 8/0/14; Beyond on Brewmaster — 7/0/12.
  • Best for Team Liquid: Wisper on Dark Seer — 5/4/3; tOfu on Techies — 3/6/4.

In game two, Yakult Brothers simply ran over the game with tempo. 30:12 in 31 minutes isn’t just “finding a window” — it’s a very hard response to the opening loss. Emo’s Ember Spirit stands out in particular: 8/0/14 is a clean, calm, and very unpleasant line for the opponent. In my view, Team Liquid couldn’t put together the right combination around their draft, and that showed immediately in the result.

  • Game 3 — Team Liquid win in 36:58, kill score 38:21.
  • Yakult Brothers picks: Storm Spirit, Hoodwink, Slark, Warlock, Undying.
  • Team Liquid picks: Earth Spirit, Brewmaster, Skywrath Mage, Tiny, Witch Doctor.
  • Best for Yakult Brothers: Emo on Storm Spirit — 8/8/7; Beyond on Undying — 5/7/8.
  • Best for Team Liquid: Wisper on Brewmaster — 11/0/12; m1CKe on Tiny — 10/2/14.

The decider brought Team Liquid back to a comfortable place for them: lots of kills, lots of space, and very convincing numbers on the key heroes. Brewmaster on Wisper with 11/0/12 is not just a good game, it’s the central piece of the whole win. In a series like this, that matters a lot: after a bad game two, not every roster can bounce back that quickly and deny the opponent the psychological edge.

Day summary

Day 2 at BLAST SLAM VIII was almost perfect for anyone who likes Bo3s for exactly this kind of tension: three series, three 2:1 scorelines, and not a single walk in the park. 1win showed they can turn around a rough opening; LGD Gaming and Xtreme Gaming delivered the sharpest exchange of blows; Team Liquid proved they can survive a mid-series stumble and still close the deciding map. For viewers, that’s a good sign: if a day is this close, then from here I’d expect even fewer “automatic” wins and even more stories where one draft or one good fight flips everything. It was a very lively day — the kind that only looks simple from the outside.

Source: OpenDota.

Discuss on the forum (1 reply)

90
Likes: 0, dislikes: 0
  1. That LGD response was nasty. Losing one map that hard and then answering with almost the same energy is exactly why series are fun, you actually get to see both teams panic and then rebuild. Also Ame having a clean line like that is just annoying in the best way.

  2. У LGD сподобався саме Storm у третій. 24 асисти – це вже не просто активність, а майже окремий двигун серії. І TA поруч виглядала дуже чисто, без зайвих ризиків.

  3. Ame без ліриків, просто фарш

    1. Та ні, там по карті реально качелі були, просто закінчилось швидко

  4. Anyone actually tried that NP plus Ember style from 1win? It looked super annoying on paper, but I can’t tell if it’s just pro players making it work or if it would be decent in pubs too. Curious if the map pressure is real or just tournament stuff.

    1. Pubs won’t get the same value out of it. In real games people split up, ignore timings, and the pressure falls apart fast. It works when five players are actually on the same page.

  5. Найцікавіше, що в Xtreme друга карта вийшла майже дзеркалом першої. Отакий обмін ударами краще за нудні 2:0, бо видно, що обидві команди реально щось вигадували.

    1. Дзеркало, тільки без шансу на фото на пам’ять))) Коли одна команда бере карту за 40 хвилин, а друга потім віддає майже так само швидко, це вже не випадковість, а нормальний обмін ударами. Тут якраз і видно, хто краще вміє не втратити голову після першого удару.

    2. Мені навпаки такі серії більше заходять, ніж чисті розноси. Тут хоч є за що чіплятись у перегляді.

    3. Дзеркало, яке в одному боці трохи криве )

  6. Как вам размен по темпу у LGD и Xtreme? Для меня тут важнее не счет по убийствам, а то, как быстро каждая команда превращала выигранную драку в вышки и контроль карты. Вторая и третья карты очень наглядно показали, что одна удачная связка еще не гарантирует серию. Похоже, обе стороны неплохо читали друг друга, но по-разному выдерживали длинную игру.

  7. У 1win найбільше сподобалось, що після лузу вони не почали тягнути в лейт без сенсу. Перестроїлись, забрали темп і вже далі грали так, ніби перша карта була просто розминка. Оце для мене і є норм серія, а не просто красиві цифри.

    1. Мені здається, тут ще й досвід важить. Коли після першої карти не панікуєш, тоді й друга, і третя вже складаються зовсім інакше.

  8. А мені 2:1 цікавіше за 2:0

    1. 2:0 часто просто швидко закрили серію. А тут видно, хто реально вміє міняти план прямо посеред матчу.

      1. Ну так, а потім половина коментів пише, що все було легко і без інтриги)))

  9. Ringmaster пробовал?

    1. А ты уверен, что тут про героя?

  10. Honestly these 2:1 days are better than clean 2:0s. At least someone has to think after getting slapped once, instead of rolling over and collecting the same easy win twice. The messy series are usually the only ones that show who can actually adapt mid match.

    1. I get the point, but a close 2:1 is still more interesting than a random stomp fest. One clean game doesn’t tell you much if the next two are basically the same story in reverse.

  11. Was LGD’s first map actually that one-sided, or did Xtreme just fall apart after lane stage? I keep seeing 40:13 and it sounds insane, but sometimes those games are just one bad fight that snowballs forever. Would you call that a draft read or just execution gap?

    1. Feels more like execution. The draft can look clean, but if one core gets online early and the map closes up, it turns into a slow suffocation pretty fast.

Add a comment

Grach

Author

Published

News

Category
  • Comments: 24
  • Views: 90