Последние комментарии

  1. Но если старт есть, то он просто душит карту. На таких сериях это и видно, что герой не сам по себе тащит, а в хороших руках

  2. Yeah, that was my feeling too. The drafts looked close enough that the difference had to come from how they used them.

  3. Hot take, a lot of these games look less like big skill gaps and more like teams refusing to respect timing windows. Once one side gets a lead, nobody wants to trade map space anymore, so the score runs away fast. That is why Bo3s can look fake clean on paper.

  4. Не, Сларк тут больше про исполнение, чем про героя. Без нормального старта он вообще растворяется.

  5. for long games like these, would you rather have a greedier carry or just take safer fights and end faster? I keep thinking the better answer depends on the draft, but maybe people overvalue late game comfort. Sometimes the safer lineup just lets you take better bad fights.

  6. Sure, but safe can still be dull. I just miss drafts that make you say what is even happening for once.

  7. chaos, sure, but one mistake matters more there. that is why teams like Team Synapse can steal a whole day with one solid game.

  8. Game 2 was the best kind of stomp, no wasted time and no fake hope. When a team has DK, Timber and Weaver all hitting their timings, the other side just runs out of map.

  9. Do you mean the kill score itself, or the fact they kept converting picks into objectives right away? That part feels way more important to me than the raw KDA, because some teams get 20 kills and still drag the game forever. Here it looked like every fight led straight into the next one.

  10. Hot take, this patch is pretty boring. Same Doom, Wyvern, DK stuff every draft, feels like teams are just picking the safest buttons and calling it a day.