Latest comments

  1. Може й так, але саме проти темпових пушерів їй часто бракує часу на свій комфорт.

  2. TA always feels like the hero who either looks genius or just stands there waiting for a clean window. One tiny buff and everyone acts like she is back, then you queue into 3 sentries and the dream is over))) Still, the trap changes sound way more interesting than another boring stat tweak.

  3. В моей катке как раз с аганом она чаще ловит саппорта на выходе. В про-играх тоже видно, что один удачный заход решает больше, чем долгий фарм.

  4. bro if every escape gets blocked by one stun then half the roster gets deleted too. TA already hates messy fights, no need to make her stand there and get farmed.

  5. Кто уже пробовал ее после буста медитации? Интересно, реально ли это помогает в лейне или просто красивый текст в патче.

  6. Anyone actually tried the new Scepter on DP? The article makes it sound way more annoying than the old burst stuff, especially with all the tiny buffs stacking up. I keep wondering if it is worth rushing now or if it is still just one of those luxury upgrades that looks good on paper.

  7. I get that, but the point is not to fix every weakness at once. If the silence makes one trap fight actually start on her terms, that already changes how people have to walk into objectives. Even a small window matters when the hero is built around burst and reset.

  8. yeah that part i can buy. i just think the hero used to have a more obvious identity, and now it is a bit smoother but less punchy.

  9. Maybe, but I think you are overrating the silence a bit. If TA still needs perfect setup and gets forced to show early, the Scepter can be flashy and still not fix the real problem. I like the idea though, because it gives her more to do than just hit one guy and pray the fight ends fast.

  10. The Scepter trap silence is the biggest change for me. That feels like the kind of upgrade that can actually swing a fight, not just make the hero nicer to farm on.

  11. А как вам вообще его винрейт по рангам? Мне тут кажется, что на низких он живет за счет понятной кнопки, а чем выше играют, тем сильнее надо попадать в тайминг Раважа и разворота. Это больше вопрос к дисциплине команды или к самому герою уже?

  12. Fair, but in real games that steady drip matters a lot. When I watched a few pro matches, the good NS players were not fishing for flashy plays, they were just strangling the map and forcing ugly fights. That kind of pressure is boring to watch sometimes, but it still wins games.