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Comments by roamer_hidden39: 9. All comments

  1. thats exactly my point, he already does everything from one passive. if a hero gets damage sustain and hp scaling all in one place it gets old fast.

  2. that’s exactly why i said pubs though. when teammates are random, any hero that can reset lanes and keep people topped off feels stronger than the stats say. if the game gets scrappy, kotl still gets value by existing.