Останні коментарі

  1. LGD and Xtreme really said lets skip the normal game and just flip a coin )))

  2. Оце кльово, що стрілу і зарядки підрізали разом, бо окремо це ще можна було пережити. Тепер Мірана менше тисне без паузи, і вже треба акуратніше ловити момент.

  3. Not really, a 2:0 says you solved the opponent faster. The extra map just gives more chances to mess up and make the win look bigger than it was.

  4. Not really. In games like this, Track and vision keep the whole map uncomfortable, and that pressure matters even if the score line does not scream it. Teams do not pick it for style points, they pick it to make every move cost more.

  5. exactly, pubs love heroes that can create their own mess and Mirana does that fine. pro games are different, people actually punish the weak windows and the quiver rhythm is easier to read. so the gap doesnt surprise me much.

  6. 51.6 in pubs is pretty solid for a hero that asks for timing and map sense. pro winrate being way lower makes sense too, because random pub chaos helps Mirana more than clean draft answers do.

  7. Hot take, the 2:1 is more impressive than the 2:0 here. Anyone can get a clean stomp when the draft lines up, but losing one map that hard and still taking the series means the team can actually adapt. That matters way more in real tournaments than looking crisp for one game.

  8. fair, but that sounds like a lane dream more than a real plan. if you fall behind, core Mirana still looks pretty awkward and support is where she gets away with more.

  9. Тут, кажется, опечатка в тексте. Я бы тоже на это споткнулся

  10. Саппортом да, но я про то, что у нее урон теперь не совсем смешной. Если дать ей пару слотов, она уже не просто бегает со стрелой, а реально добивает в замесе. Мне такой гибрид больше заходит, чем чистая пятерка.

  11. Ну да, в руках все решает, но я про сам пик. Иногда он выглядит слишком тонким, если команда не играет вокруг рун и темпа, и тогда Storm просто болтается без пользы.

  12. nah, core Mirana is still a thing if the lane goes well. the quiver damage and attack speed stuff make her scale enough, she just needs a game where she can move first.

  13. Had a game like that yesterday, we were down 15k and still won because our offlane just kept forcing bad fights. Those long games feel way easier when one core finally hits that can just stand in front and not die.

  14. Та я й про темп, просто сап роль у неї стабільніша