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Комментарии пользователя dire_glitch: 16. Все комментарии

  1. Mostly the matchup I think, but yeah, it can also be momentum. When one side finds the fight pattern first, the next game feels doomed before laning ends.

  2. I had a pub where one clean 70+ minute game turned into a straight loss the next round because nobody could reset mentally. Same vibe here, one good series does not mean the day is saved.

  3. Messy is exactly why I still like the safer jump build. If the game is chaotic, I want the version that gives me one clear job, get in, delete someone, get out. The shiny options are cool, but they do not fix bad map sense.

  4. I tried it, and it felt worse than the usual jump build in most pubs. The shard stuff is fine when your team already has setup, but without that it just makes you look busy instead of threatening. For solo queue I still want the simple version that turns one catch into a dead hero.

  5. Exactly, and the annoying part is how fast that suitcase gets flipped by one catch. Feels great when you are the one hunting him.

  6. Played him yesterday, won lane, then one bad death and the whole hero felt like a suitcase with legs. SF games really swing hard off one mistake.

  7. nah storm goes in, kotl just makes you chase him forever and waste time. different kind of pain

  8. Shanghai feels right for TI, honestly. Big city, easy to make it look proper on stream, and the short main event should keep it tight. I prefer that over dragged-out finals where everyone starts zoning out.