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Комментарии пользователя riverPotato: 30. Все комментарии

  1. Sure, but 2:1 shows adaptation too. If one team can lose a map and still solve the matchup, that tells me more than a clean sweep.

  2. Not really, because the extra cost and range hit make it awkward when fights start early. The hero already wants clean spacing, and Multishot being harder to use means you lose the one spell that actually converts a good angle into real damage. That is why the change feels like a nerf, not a trade.

  3. Fair, but bans can be about annoyance too. He is still more of a punish-pick than a draft-defining carry to me.

  4. I think Slark is one of those heroes people overrate in serious games. He looks oppressive when the map is messy, but once teams keep vision tight and stop taking random fights, he loses a lot of that magic. The average stats here look more like a comfort pick than a real meta centerpiece.

  5. Good enough to punish mistakes, not proven yet. The real test is if they can do it when the game gets messy early.

  6. carry? no. but if the lane snowballs and you keep one good creep alive, he can feel like a second support with too much impact. that is not the same thing.

  7. Only if your team drafts for it. In most pubs she still plays like a dive hero first and a helper second.

  8. Marci is a support in name only. If you build her for saves and team stuff, you are giving up the only reason the hero wins fights in the first place. The good games still come from jumping on someone, deleting a target, and leaving before the counterplay starts. Everything else is just pretending she is some neat utility pick.