Останні коментарі

  1. Цікаво, що їй ще й ману підкрутили на Sharpshooter. ОТ це вже більше відчувається, ніж одна сила, бо кнопка й так не для спаму.

  2. In my games she usually wants cheap stuff first, then whatever lets her survive after she goes in. If your team can start fights, force and glimmer feel way safer than trying to be a blink hero all game. Blink is nice when you are already ahead, but when the lane is messy I would rather just keep moving and save myself from getting jumped. Hoodwink feels terrible when she is forced to stand still, so anything that keeps the spacing easy is good.

  3. 16 команд, швейцарка, потом сразу решающие игры – звучит без лишней воды. Норм, хоть смотреть не устанешь.

  4. У LGD сподобався саме Storm у третій. 24 асисти – це вже не просто активність, а майже окремий двигун серії. І TA поруч виглядала дуже чисто, без зайвих ризиків.

  5. Аккуратные, пока не видишь цену на дедал )) Для керри это тоже качели, только без красивых слов.

  6. did anyone actually test the new bounty changes in real games? track gold being cut sounds huge, but i wonder if the shuriken toss talent swap makes him play more like a boring catcher now. curious how it feels in lane and after minute 15 too

  7. lost one fight to remnant chains yesterday and the whole team just disappeared after that. still feels like you blink wrong once and the hero gets to play his own game.

  8. + It is not even about flashy fights, it is about making the other team play your pace. Doom plus those stable cores just makes everything look clean, and clean Dota wins more often than people want to admit.

  9. Но темп тоже надо еще суметь навязать, сам по себе он не появляется. Если команда два раза подряд закрывает карты так ровно, это уже не совсем случайность.

  10. busy is fine, but this is a pretty huge cleanup. a lot of heroes were basically balanced around those systems, so now the weird part is learning what actually stays strong without the extra layers.