Последние комментарии

  1. yeah, if the team does not hit the same target it just looks fancy and does nothing. the spell is strong, but the game is still about setup first.

  2. The move speed bump is the one I noticed first. 315 makes the lane feel a lot less clunky when you are trying to hold timing for Meld.

  3. I think the rework made him more annoying, not stronger. The hero still dies if you reach him, he just wastes more of your time before that happens.

  4. Tinker is basically a draft hero now. If your team can’t hold map control, he is just a blinking toaster with dreams.

  5. Has anyone actually tried rushing Scepter every game on PL? Feels like the hero gets to skip the boring part and just become a map headache faster. I know people love their Manta timing, but this looks cleaner to me if the lane goes okay.

  6. А ти хотів, щоб герой без ритму гри ще й соло карту збирав? Це вже фантазії, а не Дота

  7. Yeah, the death illusion part is the real deal, not just the raw stats. I had one game where I got bursted, but the aura still kept buffing our hitters and they finished the push anyway.