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Комментарии пользователя diegoward: 18. Все комментарии

  1. Hot take, Kez is already more annoying in pubs than in pro games. In stacks, people know when to stop hitting him and how to punish the setup, but in random matches he keeps slipping through sloppy fights. The stats look bad only because half the lobby never really plays around his windows. Give him one clean catch and the hero still feels miserable to deal with.

  2. The Shodo Sai change is the part I keep staring at. Shorter parry plus all the old interaction changes means you actually have to think before diving, which is nice for pro games and annoying for everyone else. That kind of nerf does not kill the hero, it just removes some of the free escape feel he had when fights got chaotic.

  3. Ive watched games where one Track target decided the whole smoke cycle, so it is more than that.

  4. He still matters late if your team can actually follow up. If they cant, then yeah, he is just a sneaky ward with bad manners.

  5. i get what you mean, but if the other side keeps forcing the issue and you never answer, it still ends up as a comeback on the scoreboard. either way, OG got erased hard after game 1 and that is the part that sticks.

  6. that 4:28 third game is brutal. once a series gets that one-sided, it stops feeling like a comeback and starts feeling like a full collapse.

  7. Yeah, I have tried skipping Blink on Centaur when I am snowballing, and it always feels worse. You get tanky, but you do not really become the threat people need to respect. Once I buy Blink, every smoke and every bad wave suddenly matters way more.

  8. Retaliate got trimmed again and that matters more than people think. If you liked trading hits early, it is not as free now.

  9. I get the worry, but this one sounds more like a full event than just a shop page. Free entry, story, and those automaton personalities make it feel bigger than a normal cosmetic drop. If the map stuff is fun, the rest is just bonus.

  10. That pair always looks rude when the game drags, yeah. One guy gets doomed, the other one has to stare at Winter Wyvern buttons and suddenly everyone is questioning their life choices. Very fair and balanced, as usual 🙂

  11. I think the safer answer is LGD Gaming could not keep the pressure after lane. When the game stretches out, one bad move and the whole pace is gone 🙂

  12. New items plus old neutrals coming back is actually nice 🙂 Feels like Valve finally mixed fresh stuff with some familiar chaos. And the map changes should make pro games way messier in a good way.