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Комментарии пользователя quiet1993: 30. Все комментарии

  1. Had a game yesterday where Venge kept swapping our core out of trouble and still traded from grave after. Felt super annoying to play against, because even when we killed her, the fight was not really over. That extra aura value in messy pubs is no joke.

  2. Fair, but that snowball is still part of the hero and not some bonus case. If a pub hero can convert one good fight into map control that often, the winrate is not fake.

  3. Annoying does not mean strong though. He can still be a pain and yet lose a lot if the team never groups around his timing.

  4. Not really cursed if she has to stand her ground in fights. Without something like that she just dies before the ult does anything, so the item makes sense.

  5. That 36:7 second map from Liquid is wild. Once they got rolling, 1win basically had no room to play Dota anymore.

  6. I think the real question is whether he should even be treated like a normal offlaner. In my pubs he works when the team is willing to walk with him, not when everyone waits behind the tower and pings. So I would look at draft comfort first, not item timing.

  7. Blink first most games for me, then fight items after. If you skip the jump tool he just feels too late to every skirmish.

  8. In pubs I’d lean reaction pick more often. If your team can actually follow the pressure, he looks broken, but if not he’s just sitting there waiting for mistakes.

  9. What do you think, has anyone actually tried the newer shard style in real games? I keep seeing Tiny either rush the classic jump items or go completely different, and I cannot tell which version feels more stable for pubs.

  10. I think the headache is the point though. If a hero forces bans and still sits near average, that is already doing a job.